The principles of animation tend to focus on the relationship between motion and materials' softness, such as squashing and stretching characters' form and follow through and overlapping motion with the moment of inertia [6, 7]. For this reason, this project decides to employ clothes as a part of the user interface and animates this daily soft material as a computational user interface.
At the same time, in oder to design the system, I also examined the existing skeletons for clothes by defining two axises: abstract vs. human-like form and interactive vs. static. I considered that the abstract form, like clothes hanger, is suitable for the medium working with narrative because it should not disturb the storytelling.
After the analysis, I started to design a prototype named Naked. It is a robotic user interface formed like a clothes hanger.
The first prototype had simple actions and it has no interaction with people. Although it does not interact technically, the observer associates this machine with kinds of character and narrative.
The second prototype has a function to mimic the observer's behaviour.
I designed the third prototype called 'The Hanged Man' afterwards. It is designed by applying a structure of the six axis robotic arm in order to move precisely more than previous prototypes. It is also coded to mimic the user’s motion but also the action has faint arrangement in order for exaggeration.
I had several opportunities to demonstrate and test the prototypes in art events and public places, including Samsung's concept store and one of the largest retail markets in London. I got various reaction and feedback from the visitors. The following is the representative comments.
The prototypes and user feedback show that the interactive system animating daily objects contains a lot of potential for different usages, such as daily communication, commerce and art, which is driven by elements of storytelling. Creators can apply this fact in order to design communication tools which focuses on interactivity and narratives.
For the next step, I would like to improve the system to have collective user interfaces interacting each other in order to create more immersive experience.
Another consideration is to develop a system in which the interface's motion is automatically arranged based on the context.